It has held me back from getting achievements and just safety getting to the ground if the plane/helicopter was almost about to explode. This has happened to me many times and I would appreciate it if it was fixed. and you die (unless you find you plane/helicopter and get back in) which ends your run. After a couple seconds, this ‘RESTRICTED AREA’ screen pops up and has a countdown from 10, the only way you can stop it is to get to the ground, but if you got out in midair you have no control over that and it counts down to zero. However, when I get out of the plane/helicopter in mid-air, (as high as the plane/helicopter can go) the glider deploys and makes me float for a long time. So, the stuntman has a glider that when you get out of a vehicle in the air, it gets deployed and makes you go further. When I find the helicopter or get into a plane with the stuntman, all is good when I am flying, but when I get out the problem occurs. I have played both of the other Smashy road games, and this one is very cool and I really like it and all of the hard work that these people put into it, but there is just this one little thing that really, REALLY annoys me, and it has to do with the stuntman character. If you don't want to use in-app purchases, please disable in-app purchases in your device's settings. PLEASE NOTE! Smashy Road is free to play but some game items can also be purchased for real money. Procedural generated worlds with chance to encounter secret locations You are wanted! How long can you stay on the run? Find out in this epic car chasing simulator! We present to you: Smashy Road: Wanted 2! This technique can be useful when you want to control how fast you're closing in on a holeThe Award winning game: Smashy Road: Wanted has stepped up it's game! If you flap left and right in quick succession, your character will *maintain* horizontal speed while *adding a fixed amount* of vertical height. ![]() You can also use a ceiling to slow horizontal momentum: In Laser Sub 6, for example, it is essential to use 2 ceiling bounces to make the fastest laser cycle: In some cases, hitting a ceiling is the fastest way for you to start a descent, because you can bounce downward instantly instead of waiting for gravity to reverse your momentum. For certain holes, you will have to flap rapidly in the opposite direction to make sure you don't careen off the level: Note that this does *not* stop horizontal momentum. As previously mentioned by loads of other players, this game lacks. Now you can use Flappy Golf 2 on your PC or MAC. Type Flappy Golf 2 in Search bar and install it. Once Bluestacks is installed add your Google account in it. The video below shows this technique in action: Install BlueStacks from installation file with following the on-screen instructions. It's recommended you flap just after hitting the green, because hitting the green will reduce your vertical speed and make it easier for you to flap close enough to the ground. This technique is vital for when you're falling a long distance onto the green. When you're on or very close to the surface of the green, pressing the left or right flap buttons **will halt all vertical momentum**. You have to lift one finger before pressing down the other finger for both taps to be counted. Note: At most one finger should be touching the screen at any moment. The video below shows this technique in action: To flap 9 times quickly, just count 5 left finger flaps. This way, it is also easier to count how many flaps you do. ![]() For mobile devices, it is advised you put your device on your lap and alternate between left and right pointer fingers. The video below shows good control of momentum, both horizontal and vertical:įor certain holes, you must be able to flap very quickly in a short amount of time to be competitive. Also, if you're falling at any speed, flapping once can effectively stop your fall. This means if you flap three times to the right and three times to the left without touching the ground, you will be going straight up. In short, a single flap will *add* a quantized amount of horizontal momentum to your character and *set* your vertical momentum to a constant value. ![]() Therefore, it is important to know how flapping works. This is mostly geared towards the Any% category, but some of this information can be useful for all categories.įlapping is the main form of movement in this game, as it is the only way for you to directly control the momentum of your character. This is guide shows you essential techniques for efficient and effective movement. Note that Individual Hole strategies might differ from Full Level strategies, which might differ from Full Game strategies. ![]() Study the current world records to see the current best known route for any hole. All these movement techniques don't do you much good if you're not using the most efficient route.
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